-rewritten the script, level, and object loading functions to allow for more than 256 items, as well as searching subfolders for files.
-switched the skybox out for a skydome.
-added a category flag to all objects and implemented a tab system for the "new object" dialogue.
-added a quick-save option.
-revamped the save/load/clear level interface.
-switched to global rotation for editing objects.
-allowed multiple objects to be selected and modified.
-laid a framework for grouping objects
I've now got to clear up a few more bugs with the multiple-objects, and then I will probably move on to adding a copy-object and -group function, to make it easier to build castle walls or other repeating-monomer type structures. And, of course, to add the remaining functions listed in the previous post.
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